Sunday
Aug162009

Worldwide App Store Data for August

Please visit the August RAD feed download page to get a complete set of worldwide iTunes App Store ranking data. Slice it and dice it and let us know what you find. We love the feedback!

You may have noticed that we haven't blogged since our presentation at the MobileBeat2009 startup competition. I don't have much time to explain, but a graph is worth a thousand words (note: the blog post and meetings per day lines are 7 day averages.)

Something missing from that graph is the number of checkins for our code repository. We've also completed a major rewrite of our App Store Crawler that allows us to collect and deliver this data more frequently and efficiently.

The end result: worldwide data is flowing fast, and we're free to get back to analysis and discovery. We've still got to keep up with a whole new level of conference calls and data requests, but the international action is at our fingertips like never before. We'll let you know what we find.

Thursday
Jul162009

Busted Loop Offers Free Access to Worldwide Appstore Data

We are entering a new era here at Busted Loop. Today we presented at the MobileBeat 2009 conference in San Francisco. We were one of 14 companies selected to participate in a startup competition. We presented our company to a crowd of about 500 people and launched our newest initiative, The Busted Loop Raw Appstore Data (RAD). Here is our press release:

07/15/2009 - Busted Loop Offers Free Access to Worldwide Appstore Data


Busted Loop, a Maine based startup company, will provide a free snapshot of iTunes Appstore data starting July 16th. Their Raw Appstore Data (RAD) includes name, price, and release date for over 60,0000 iPhone apps available in the Appstore, along with the apps’ popularity ranking in each of the 77 countries where Apple has launched an iTunes store.


Still in beta, the feed is available as a comma-delimited file and can be downloaded from Busted Loop’s website at bustedloop.com. The RAD announcement coincides with Busted Loop’s appearance in the startup competition at MobileBeat 2009. A fresh snapshot will be posted on the Busted Loop website each month.


About Busted Loop: Founded in May 2009 with a mission to track and analyze the booming iPhone app marketplace, Busted Loop began publishing initial research findings on June 30th. Within days, articles from the Busted Loop Blog were syndicated in news sites around the world. The July 7th article titled How Much Does It Cost To Buy Every iPhone App? ($144,326.06) was featured in Gizmodo and Forbes.

You should subscribe to our RSS feed here. You are going to want to see the analysis we start pulling from this data over the next couple weeks...

Monday
Jul132009

Multiple Country Paid vs Free Chart  

It's been almost two weeks since we published our first article dealing with the App Store in The Busted Loop Blog. Our reports have been picked up and syndicated around the world.

Up until now the articles have focused on the US App Store. In response to the international attention we are now going to begin publishing more internationally-focused analysis.

As a preview, here's a chart of Paid vs. Free distribution in App Store categories for four large, English-speaking, countries.

There are definitely some geography-specific trends that are observable across categories. Some countries tend to pay for more apps than others, so they have more paid apps that are popular.

The anomalies are even more interesting. Look at the chart, and notice that spot on the right where both United Kingdom and Australia have an uncharacteristic bump, whereas the other two countries have a dip. That's the "Sports" category.

And then there's the most noticeable dip of all - the only point in which the US has the least paid apps in the Top 100 - that category is "News".

Worldwide analysis is going to be a lot of fun.

Thursday
Jul092009

The Age of iPhone Games

Earlier this week there was excitement about Mobclix numbers indicating that the iPhone game count has exceeded 13,000. We provided an alternate measurement that puts the total a little lower, but regardless of how you count them up, games are the largest category of iPhone apps. Every day 40-200 new games are added to the App Store (and between 10 and 50 are removed). If growth continues at this pace you'll be able to choose from over 25,000 games by the end of the year.

The flood of new titles has created fierce competition among publishers, and as a result we've seen lots of version updates to existing games. Almost a quarter (24%) of games were updated or added in the last month. Over half of game releases in the App Store are less than 90 days old.

The ratio is even higher for the most popular titles: 36% of games across Top 25 lists have a release/update date less than 30 days ago. Comparing the Top 25 to the least popular games in each category we see that the proportion of "old" games is similar but the segment of very new titles is much smaller:

The least popular segment, which is made up of the lowest ranking 100 games each category, has a marginally lower ratio of 90-days-or-older titles, and about half the ratio of 30-days-or-newer games. The difference is made up of games that are between 60 and 90 days old. There's some good analysis to be done on that segment, we'll get to that in a later article that's not focused on games.

The numbers and charts above are based on the entire App Store game universe - All apps that appear in any game sub-category. Because the sub-categories have very different characteristics (like they're not all the same size) they each behave differently. It's not really fair to measure them all together. Doing so can combine competing metrics, causing them to cancel out and not be represented in the results. For example, you may have heard about the explosion in role playing games for the iPhone. This chart shows the huge segment of very new releases.

Unfortunately I don't have the slightest interest in Role Playing games. But I do love racing games, and there's not enough good ones for the iPhone (I'm hoping someone finds a way to use the compass for driving...) Take a look at the same chart for the Top 25 Racing games. It confirms what I already know: not nearly as many new racing titles.

But averaging isn't always bad, and we do it all the time anyway. To prove it I'll give you this table sorted by the average age of all games in each genre. I also included the oldest and newest release in the Top 25 lists.

Name avg age (days) oldest app (rank) newest app (rank)
Role Playing 77 Reign of Swords Free (21) Racing Live™ - 30 Prestige Points FREE! (1)
Adventure 78 Free Spore™ Origins LE (15) Pocket God - Ep 20: Stop! (9)
Kids 98 Bubbles (23) Bug Squash Lite (17)
Action 100 Cube Runner (14) Girl Wars (GIRLS ONLY) 40 Fashion Points (16)
Educational 102 Brain Tuner Lite (Free) (8) Memory Pro Free (18)
Simulation 104 Labyrinth Lite Edition (5) Drunk Sniper Lite (15)
Arcade 105 Cube Runner (13) Arcade Bowling™ Lite (18)
Strategy 107 Lux Touch (22) reMovem (free) (6)
Racing 108 Moto Chaser (23) Racing Live™ - 30 Prestige Points FREE! (2)
Trivia 108 Brain Tuner Lite (Free) (5) Name That Tune! (22)
Family 109 Dactyl (22) Arcade Bowling™ Lite (6)
Casino 111 Bingo (22) Blackjack Free (1)
Puzzle 112 Labyrinth Lite Edition (9) Most Addictive Game Free (1)
Board 114 SCRABBLE (20) Tic Tac Toe Free (6)
Word 117 SCRABBLE (6) Free Hangman (1)
Dice 118 Dice Bag (14) MotionX Poker Quest Lite (9)
Card 120 Solebon Solitaire (25) Blackjack Free (2)


Some of the apps in the Top 25 lists are over a year old!

Thursday
Jul092009

Squarespace Jetpack Alpha

[post updated 21:47 PST - see bottom of post]

We've had some really popular posts on iPhone related stuff... But that's not all we're about here at Busted Loop... so, now for something completely different!

Introducing the first public release of The Busted Loop Squarespace Jetpack!

It's a handy widget that pops up in the corner of Firefox that shows you many of the key numbers from your real time stats on the Squarespace management pages. This is the intro post. There's a permenant home page as well.

If you use Squarespace, you're probably addicted to the real time stats like we are. With this widget you can keep an eye on your Squarespace traffic numbers and recent referrers on any page in Firefox with a click of the mouse or a quick keyboard combo (alt-s).

You're going to need the Jetpack Firefox Extension to use this. We think Jetpack is an amazing advancement in extending the browser. This technology makes creating web site specific browser extensions easier than ever. I created this initial release in less than a weekend. It's a bit rough around the edges, but I'm already using it more often than Squarespace itself.

After you've installed the Jetpack Firefox extension, you can go to the page for the Squarespace Jetpack and you should see an "install" button in the top right. Once our Jetpack is installed, go log in as admin at Squarespace (if you're not already) and your stats should start updating!

Subscribe to our RSS feed to stay up to date on enhancements. See the side bar to follow us on twitter.

Leave a comment with your feedback and suggestions. Remember, this is ALPHA software.

UPDATE

Speaking of Alpha! We only have the one Squarespace account... and what do you know? It works for us! Come to find out that wasn't the case for anyone else... But I think I have fixed the problem... Now you should see a preference panel where you need to enter your squarespace base URL (i.e. http://bustedloop.com, or http://bustedloop.squarespace.com) then you can hit save and it will work!

I have also fixed a date bug pointed out in the comments by Paul, a performance issue, and I have added an uninstall section to the Jetpack homepage.

If you didn't click the "automatic update" check box when you installed the Squarespace Jetpack, you'll need to go to "about:jetpack" in Firefox and hit the refresh button.

Thanks to everyone who has tried it so far!

 

 

Tuesday
Jul072009

Counting iPhone Apps Is Not A Game

We read this article on VentureBeat and that 62,965 total apps number just didn't sound right... so we dug into the data and found the total number of apps appearing in the US app store is 55,977 as of about 3pm this afternoon.

Dean Takahashi, author of the VentureBeat article, based his number on Mobclix data. The Mobclix reports can be misleading because they don't filter for uniqueness. Some apps appear in multiple categories: a single app can appear in the Entertainment category AND in the Action sub-genre of Games, for example.

Games are special in this regard. There are no cases of an app that's not classified as a game being in more than one category. For our purposes we only count apps as "Games" if they do not appear in another

non-game category. There are roughly 3,000 apps in this overlap area, which leaves 10,175 apps that are exclusively categorized as games.

So, about 56,000 apps and somewhere between

10,000 and 13,000 of them are games (depending on how you count). This graph will give you an idea of the growth rate for the different segments, showing the  number of unique apps each day for past month.

Special bonus feature! The total price of apps over that same time period.

Tuesday
Jul072009

How Much Does It Cost To Buy Every iPhone App?

How much would it cost to buy all 55,732 apps in the app store as of yesterday (7/6/2009)?

$144,326.06

.. or $2.59 per app ($3.34 if you don't include the free apps (12,538 of them) in the average) and which publishers stand to make the most from you?

 

rank name total paid apps total cost
1 Iceberg Reader 1206 $16,427.94
2 Khalid Shaikh 986 $4,714.14
3 PlayMesh 110 $3,214.90
4 Paragon Technologie GmbH 180 $3,116.20
5 Skyscape 40 $2,826.60
6 Lexi-Comp 15 $2,269.85
7 IndiaNIC Infocom Limited 366 $2,125.34
8 Innovative Language Learning, LLC 260 $1,730.40
9 Modality Inc. 61 $1,719.39
10 Brighthouse Labs 1602 $1,611.98
11 Lextech Labs 3 $1,400.97
12 Renkara Media Group, Inc. 177 $1,323.23
13 DMBC 415 $1,131.85
14 ロゴヴィスタ株式会社 18 $1,129.82
15 Navimatics Corporation 25 $954.75
16 Mobile Systems 47 $948.53
17 Labra PTY LTD. 2 $899.98
18 MyAccountsToGo 2 $899.98
19 FidesReef 475 $870.25
20 Molinker Inc. 840 $835.60
21 Appsessions, LLC 676 $793.24
22 AppEngines 265 $692.35
23 Super Art Software 304 $691.96
24 Niles Technology Group, Inc. 100 $669.00
25 Intelligent Designs Group, LLC 7 $659.93
26 Your Mobile Apps Inc. 335 $639.65

 

While we were digging around in the data for our latest post. we created this graph of the total price of all apps over time... here it is:

Monday
Jul062009

Where can you get two weeks of iTunes App Store data?

Right here! See links below to download App Store rankings for over 50,000 apps.

The iTunes App Store is changing rapidly. There are thousands of new apps every week, and the number of new publishers is keeping pace. At the same time, apps disappear from the app store every day. Apps move up and down in popularity, change price, and even shift from one category to another. It's a churning urn of burning funk!


We have lots of App Store data and we love digging around in it. Some of you find this stuff really interesting too, so we offer you some raw data in the hope that you will find it useful, and that you'll derive something interesting and share it with us. We've packaged up two recent snapshots of our ranking data from the US iTunes App Store, one week apart.

Download file #1US AppStore July 2 Download file #2US AppStore June 25

 

If you're unfamiliar with the structure of the App Store, these notes may be helpful:

  1. Apps are organized into categories
  2. The Games category has a number of sub-categories
  3. Apps can belong to multiple categories
  4. Rankings are relative to other apps in the same category
  5. There are other ranked lists that contain apps across multiple categories

The data is de-normalized, and is presented in as simple a format as possible. Each record consists of:

  • Category name
  • Rank
  • App
  • Price

Questions are welcomed, critique appreciated, insights revered. So download our data, pop it in a spreadsheet or database or whatever your flavor, and get back to us with your results!

UPDATE: 7/16/09 check out the new data, world wide!

 

Monday
Jul062009

What's a "mobile app"? You mean "iphone app"?

The term "mobile app" is starting to become commonplace. I can use it with my dad and he knows what I mean. People have heard enough in the press and done enough shopping in the iTunes store to get the idea of buying software for a cell phone. But will Apple, who indirectly coined the term "podcast" with their omnipresent iPod, do the same thing with the iPhone?

Here you can see that people started looking around for information about mobile apps back in the middle of 2007.

Zero to 6.00 in two years, looks like pretty serious popularity growth.

It's important to always get some context, so I picked the first other term that came to mind.

Apparently if I'd been using the term "iPhone app" instead my dad would have understood me a lot sooner.

Here's a graph with iphone, palm, and android apps for the past 30 days:

Getting back to the original question of "iphone" becoming the "Q-tips®" of mobile, here's one last search trend for you to ponder:

This doesn't necessarily mean anything, but google trends is fun to play with.

Friday
Jul032009

Best Selling iPhone Apps Have Relatively Stable Prices 

Yesterday TechCrunch ran a story based on the June 2009 App Store Report, published by Distimo. The report examines price characteristics of the App Store throughout June and it has some great info. You should grab a copy, its free.

We've been working on some cool projects using App Store metrics and we're excited to see that we're not the only ones. In this article we're going to take a closer look at price changes in June using our own data.

In his post iPhone App Prices Fluctuate As Developers Adjust To OS 3.0; Nav Apps Gain Pricing Power Erick Schonfeld points to a graph that shows the total value of all apps in the "Top 100 Paid" list and notes that the aggregate price is fluctuating wildly. We've been paying attention to this metric ourselves, and have found that when compared to the "Top 100 Paid" lists for individual categories, the Top 100 overall is one of the most stable.

Here's a graph with the aggregate price for the "Top 100 Paid" along with the same measurement for a few categories. We've chosen categories that had some interesting changes in June (click to open a really huge version).

A couple of things to note:

1. Medical apps are expensive!

2. Prices within category specific Top 100 lists are much more unstable than the Top 100 Paid overall

3. Even though Distimo's report makes the Top 100 price seem erratic, it's partially due to the scale of their graph.

Look at this graph of the daily change rate for the Top 100's total price. In the past month it barely hit 10%.

Furthermore, within the category Top 100 lists there is a lot of instability being caused by just a few high priced apps. As these apps cross the #100 threshhold they move in and out of the list and have a big impact on the total price. This is not the case for the overall Top 100 paid list, which sees expensive apps introduced far less frequently.

Referring back to the first graph, we have been able to identify the cause of every increase and decrease in price within category Top 100 lists. It would be boring to read (or write) about all of them, so we picked just a few interesting ones to show you. Check out the annotated graph and details below:

1. Proloquo2Go, with a price of $149.99, had a two-day stint in the Top 100 Paid Educational category.

2. Shortly after initial release MobileNavigator Europe became a Top 100 Paid Navigation app, with a price tag of $94.99.

3. The same Navigation app, MobileNavigator Europe, was increased to $139.99.

The Distimo report attributes this Navigation price spike to Apple allowing turn by turn navigation, and it's interesting to see that almost all of the increase was due to a single app.

TechCrunch concludes that Nav apps are gaining pricing power, and we agree. Navigation app prices will increase as publishers add valuable turn-by-turn features and big players like TomTom and Garmin bring new products online.